One Way to Save the Music Industry, Business Week, 29 July 2010 By Johnny Ryan and Allègre L. Hadida Given the persistence of digital music piracy, a new subscription-creation model borrowed from online gaming could aid ailing record labels Does the answer to music retailing's collapse lie within the computer game industry? Global music revenues … Continue reading Business Week Op Ed “One Way to Save the Music Industry”
For the forthcoming book it was inevitable that I would look at World of Warcraft. ‘World of Warcraft’ is by any standard is the most popular computer game of all time. Since its release in 2005 it has built a steadily increasing following of loyal subscribers. 11.5 million people across the globe were paid subscribers … Continue reading World of Warcraft, WTF?